Magna Carta involves the king v the knights. This game is about anticipation – looking ahead to where the knights will move.
The knights win by giving check (i.e. attacking the king). If the king survives for ten moves, Black wins. Let us take a look at a possible game with Black to play their fourth move.
In the above diagram, Black cannot avoid check next move.
*The king cannot move to the red squares because they are currently under attack.
*The king cannot move to the yellow squares because it will be checked by the knight marked in yellow.
*The king cannot move to the green squares because it will be checked by the knight marked in green.
Since it has been within six moves, White wins.
*Reduce the move limit according to the relative strength of the players. With a stronger knight player, the king wins if it survives six moves.
*Three players, one taking each piece, take turns to move. The knights need to co-operate.
Credit: Jerome Maufras